Space Marine 2 developer studio boss prophesies the death of AAA games
Matthew Karch, head of Saber Interactive, recently shared his perspective on the future of the gaming industry, predicting the decline of the high-budget AAA model. Karch, whose company developed Warhammer 40,000 Space Marine 2, stated that the era of games with budgets reaching hundreds of millions of dollars is unsustainable and ultimately detrimental. He believes these massive budgets are a significant contributor to the recent wave of job losses within the industry.
The term "AAA," once synonymous with high-quality, high-budget, and low-risk projects, is now considered outdated and irrelevant by many developers. It's increasingly associated with profit-driven competition that compromises quality and innovation.
Revolution Studios co-founder, Charles Cecil, echoed this sentiment, calling the term "silly and meaningless." He attributed the negative shift in the industry to the massive investments made by major publishers, citing Ubisoft's Skull and Bones (marketed as a "AAAA" title) as a prime example of this trend. The shift, according to Cecil, has not been a positive one for the industry.
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