Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements
Capcom is diligently enhancing the performance of Monster Hunter Wilds before its much-anticipated launch, while simultaneously exploring avenues to reduce the PC's GPU requirements. Dive deeper to uncover Capcom's strategic approach to optimizing this game.
Capcom Enhancing Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is actively working on improving Monster Hunter Wilds' performance in preparation for its launch, as revealed on the game's German Twitter (X) account on January 19, 2025.
Monster Hunter Germany shared an engaging video that highlights smoother gameplay, featuring a hunter in combat with Quematrice, a rooster-like brute wyvern. The footage underscores the updated Prioritize Framerate mode on the PS5, which boosts fps by slightly compromising graphical details.
The post further elaborated that similar performance enhancements are being made for the PC version, with a specific focus on reducing the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post stated.
Currently, the game's minimum GPU requirements stand at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in their optimization efforts, players might enjoy the game on lower or mid-tier GPUs, thereby broadening the game's accessibility to a wider audience.
Additionally, Capcom plans to release a free benchmarking tool, allowing players to determine the optimal settings for their systems or assess whether their PC can handle the game. If Capcom manages to lower the GPU requirements for Monster Hunter Wilds, players may not need to upgrade their PCs immediately.
For more detailed insights into Monster Hunter Wilds, feel free to explore our comprehensive article.
Issues in the First Monster Hunter Wilds Open Beta
Capcom conducted the first open beta test for Monster Hunter Wilds between October and November 2024, which left many players puzzled by the game's performance issues. Feedback from Steam users highlighted the presence of low-poly NPCs and monsters, giving the game an outdated appearance reminiscent of PS1 graphics.
Beyond the unsettling pixelated visuals, players also encountered fps drops and other performance hiccups, which were particularly frustrating for those running the game on high-end PCs. While some managed to enhance performance, it often came at the expense of graphical quality, further diminishing the game's visual appeal.
Despite the concerns raised during the initial beta test, Capcom addressed these issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
Players can look forward to experiencing these improvements soon, as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, featuring the Bird Wyvern Gypceros and an unknown monster on PS5, Xbox Series X|S, and Steam. It remains to be seen whether the recent performance updates will be included in the final beta test.
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