ニュース Starfield 開発者: プレイヤー Crave の簡潔な体験

Starfield 開発者: プレイヤー Crave の簡潔な体験

著者 : Camila アップデート : Jan 20,2025

Starfield 開発者: プレイヤー Crave の簡潔な体験

元 Starfield 開発者は、過度に長い AAA ゲームによるプレイヤーの疲労を明らかにしました。 開発者は、長いタイトルによる市場の飽和が、短いゲーム体験の人気の上昇に寄与していると主張しています。 スターフィールドのような長時間ゲームが依然として普及している一方で、プレイヤーの好みに変化が生じてきています。

『Starfield』、『Fallout 4』、『Fallout 76』に携わったベセスダのベテラン開発者であるウィル・シェン氏は、最近のゲームの長さについて懸念を表明しました。 彼は、プレイヤーは多くの AAA タイトルに必要な多大な時間の拘束に圧倒され、疲労感を引き起こしていると示唆しています。

ベセスダの 25 年ぶりの新規 IP であるスターフィールドは、長編オープンワールド RPG のこの傾向を体現しています。 ゲームの成功は広大なコンテンツの魅力を示していますが、プレイヤーのかなりの部分が 10 時間を超えるゲームをクリアできていないことをシェン氏は指摘します。 彼は、物語や製品全体と有意義に関わるためには、ゲームを完了することが重要であることを強調しています。

インタビュー (Gamespot 経由) で、シェン氏は、完了までに数十時間を要するゲームに対するプレイヤーの不満が増大する傾向にあることを観察しました。 彼はこれを市場の飽和のせいだと考えており、すでに混雑している環境にさらに長いゲームを追加することは大きな課題であると示唆しています。 彼は、「エバーグリーン」タイトルの普及の要因としてスカイリムのようなゲームの成功を挙げていますが、高難易度の戦闘に対するダークソウルの影響と同様に、この傾向は進化している可能性があると指摘しています。

短いゲームの台頭は、AAA 市場の飽和の直接的な結果であるとシェン氏は示唆しています。 彼は、インディーズ ホラー ゲーム マウスウォッシュ を例に挙げています。このゲームの簡潔なプレイタイムが成功の重要な要因でした。 彼は、マウスウォッシュのプレイ時間を追加のサイドクエストで延長することは、その評判に悪影響を及ぼしたと考えています。

短いゲームに対する需要が高まっているにもかかわらず、長編 AAA タイトルの時代は終わっていません。 Starfield の 2024 年の DLC、Shattered Space、および噂される 2025 年の拡張は、確立されたフランチャイズの拡張コンテンツへの継続的な投資を示しています。

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