Exoborne Is an Extraction Shooter With a Twist(er)
In the world of extraction shooters, the core principle is simple: get in, secure the loot, and get out. The upcoming game, Exoborne, embraces this formula but elevates it with the addition of super-powered Exo-Rigs, dynamic weather effects, and the ever-popular grappling hooks. After spending around 4-5 hours with the game at a recent preview event, I left with a sense of anticipation. While I didn't feel an immediate urge for "one more drop," I believe Exoborne has the potential to make a significant impact in the extraction shooter genre.
A key feature that sets Exoborne apart is its Exo-Rigs. Currently, there are three distinct types: the Kodiak, which offers a shield during sprints and a devastating ground slam; the Viper, which regenerates health upon downing enemies and provides a powerful melee attack; and the Kestrel, which prioritizes mobility with higher jumps and the ability to hover. Each Exo-Rig can be customized further with modules, enhancing their unique abilities. Although the game only features three suits at the moment, which might feel limiting, the developers at Shark Mob were not ready to discuss future additions.
The shooting mechanics in Exoborne are robust and satisfying, with guns delivering a weighty kick and melee attacks that pack a punch. The grappling hook adds a thrilling dimension to movement, allowing players to glide across the map effortlessly. Weather effects play a crucial role, with tornados boosting aerial mobility and rainfall hampering parachutes. Even fire tornadoes add to the chaotic, post-apocalyptic atmosphere, enhancing mobility while posing a lethal risk if you get too close.
Risk vs. Reward
The essence of Exoborne is encapsulated in its risk versus reward mechanics. Upon dropping into the game, players face a 20-minute countdown. Once it hits zero, their location is broadcast to all other players, initiating a 10-minute window to extract or face termination. Players can choose to extract early if they have the funds, but staying longer promises greater rewards. Loot is scattered across the map, in containers and on defeated AI enemies, but the most valuable loot comes from other players, allowing you to claim their possessions and any items they've collected.
Artifacts represent the ultimate prize in Exoborne. These are high-value loot boxes that require both the artifact and an artifact key to unlock. Their locations are visible to all players, making them hotly contested zones. Additionally, high-value loot areas are guarded by formidable AI, requiring players to take significant risks for the best rewards.
The game fosters a tense atmosphere and encourages effective communication within squads. Even if downed, players can use self-revives or be resurrected by teammates, keeping them in the fight as long as someone remains alive. However, this process is time-consuming, making it risky if enemy squads are nearby.
My demo raised two primary concerns. Firstly, Exoborne seems best enjoyed with a dedicated group of friends. While solo play and matchmaking with strangers are options, the experience is optimized for coordinated teams. This is a common challenge for squad-based tactical extraction shooters, particularly since Exoborne isn't free-to-play, which might deter casual players like myself without a regular gaming group.
Secondly, the late-game content remains unclear. Game Director Petter Mannefelt indicated that it would revolve around PVP and player comparisons, but specifics were not disclosed. While PVP encounters were enjoyable, the intervals between them were too lengthy to solely drive my interest in returning to the game.
Exoborne's development will be further tested during its upcoming playtest from February 12 to 17 on PC. As the game evolves, it will be interesting to see how these elements come together to define its place in the extraction shooter landscape.
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