"Marvel Rivals' Ranked Mode Faces Trust Issues, Stats Show"
Recent statistics about the rank distribution in Marvel Rivals on PC, which have surfaced on social media, provide both interesting insights and cause for concern. A key area to focus on is the distribution of players in the Bronze ranks. Notably, everyone who reaches level 10 in Marvel Rivals is automatically placed in Bronze 3, and from there, players must engage in ranked matches to progress further.
Image: x.com
In most competitive games, the transition from Bronze 3 to Bronze 2 is designed to be relatively straightforward. Developers typically aim for a rank distribution that follows a Gaussian curve, or bell curve, where the majority of players are clustered around the middle ranks, such as Gold. With this model, the system tends to "pull" players towards the center, where wins grant more points than losses, facilitating upward mobility.
However, the data for Marvel Rivals shows a stark deviation from this norm. There are four times as many players in Bronze 3 compared to Bronze 2, and the overall rank distribution does not resemble a Gaussian curve at all. This anomaly suggests a lack of engagement with the ranking system among players. The reasons for this could be multifaceted, but it's a concerning signal for NetEase, the game's developer. It indicates that players may not be motivated to climb the ranks, which could impact the game's long-term health and community engagement.
Latest Articles