"Marvel Rivals Bug Causes Low FPS, Punishes Players"
A Reddit user has unearthed a staggering bug in Marvel Rivals that unfairly penalizes players with less powerful computers. This bug causes several heroes to move slower and deal less damage when the player's FPS (frames per second) is low. Given Marvel Rivals' high demand on PC hardware, this effectively turns the game into a pay-to-win scenario — but instead of paying the developers or publishers, players are compelled to invest in better PC components to compete effectively.
This issue is a significant bug, not a deliberate feature of the game. It's crucial to understand that the developers may take some time to address this problem. The root cause is linked to the Delta Time parameter, a core feature in game design that ensures games run independently of frame rate. Without delving too deeply into technical jargon, resolving this issue involves complex adjustments to the game's engine, which explains the potential delay in fixing it.
The heroes in Marvel Rivals affected by this bug include:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These heroes experience slower movement, reduced jump height, and diminished damage output. It's possible that other heroes may also be impacted by this bug. For now, the best course of action for players is to try to improve their FPS, even if it means lowering visual settings to maintain a competitive edge.