Civilization VII Updates With Feedback Implemented
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle issues highlighted by the community. These primarily involve the user interface (UI), limited map variety, and a perceived absence of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."
Now available to all players, patch 1.0.1 (referred to as Patch 2 on Steam) focuses on improvements based on advanced access feedback. Firaxis has stated this is the first of several planned patches. The patch is currently available for PC, Mac, Linux, and Steam Deck. Cross-play multiplayer has been temporarily disabled to streamline PC updates, though this only affects cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes:
Gameplay:
- Addressed an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of vanishing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat: Naval units now use correct combat strength values when attacking other naval units, receive reciprocal damage appropriately, and more consistently move to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable in all Ages, with increased costs for repeated use. The same applies to Future Tech.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Improved rail network reliability for settlements connecting over water via ports, provided the capital has a port or rail connection to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases in towns during the crisis.
AI:
- AI offers high-value cities less frequently during peace deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on ideological alignment with the player.
Camera:
- Fixed a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Fixed an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Addressed text cutoff on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar issue after healing.
- Resolved missing Leader portraits after relationship changes during gameplay.
- Improved alignment of Leader names and portraits on the Age Summary overview screen.
- Fixed a default background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
This patch represents a significant step towards addressing player feedback and improving the overall Civilization 7 experience. Further updates are expected.
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