Home News The Witcher 4 is in production hell because of the Unreal Engine

The Witcher 4 is in production hell because of the Unreal Engine

Author : Aiden Update : Mar 21,2025

The Witcher 4 is in production hell because of the Unreal Engine

Daniel Vávra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, has voiced strong criticism of Unreal Engine, claiming its limitations hinder the creation of complex, open-world games. He suggests this is a contributing factor to The Witcher 4’s reported development challenges.

Vávra contends that while Unreal Engine excels in environments like deserts and rocky landscapes, its handling of vegetation, particularly trees, has historically been problematic. He points out that Nanite technology, while visually impressive, struggles to effectively render detailed foliage.

A CD Projekt employee, according to Vávra, confirmed significant difficulties adapting scenes that ran smoothly on REDengine to Unreal Engine. This, he implies, is a major reason behind the game's troubled production.

Vávra questions CD Projekt's decision to switch to Unreal Engine, given their successful track record with REDengine, noting that most open-world developers utilize proprietary engines. He also highlights the high-end hardware requirements of Unreal Engine, potentially excluding a significant portion of players due to the substantial cost of compatible PCs.

Despite being released years ago, Kingdom Come: Deliverance continues to captivate players with its medieval Bohemian setting. The highly anticipated sequel, launching February 4th, promises to continue Indřich's story with enhanced graphics, refined combat, and a richly detailed historical narrative.

This article will provide updated details on the upcoming release, including system requirements and estimated playtime. We will also offer download instructions upon the game's release, ensuring you’re among the first to experience the immersive medieval world of Kingdom Come: Deliverance 2.