ニュース ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

著者 : Aiden アップデート : Mar 21,2025

ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

王国のクリエイターであるダニエル・ヴァーヴラは、3部作とウォーホーススタジオの共同設立者であり、非現実的なエンジンに対する強い批判を表明し、その制限が複雑でオープンワールドゲームの作成を妨げると主張しています。彼は、これがWitcher 4の報告された開発の課題への貢献要因であることを示唆しています。

Vávraは、非現実的なエンジンは砂漠や岩だらけの風景のような環境で優れているが、植生、特に木の取り扱いは歴史的に問題があると主張している。彼は、ナナイト技術は視覚的に印象的ではあるが、詳細な葉を効果的にレンダリングするのに苦労していると指摘しています。

Vávraによると、CD Projektの従業員は、Redengineでスムーズに走ったシーンを非現実的なエンジンに適応させる重大な困難を確認しました。これは、ゲームの問題を抱えたプロダクションの背後にある主な理由であると彼は示唆しています。

Vávraは、Redengineでの成功した実績を考慮して、CD ProjektがUnreal Engineに切り替えるという決定に疑問を投げかけています。彼はまた、非現実的なエンジンのハイエンドのハードウェア要件を強調しており、互換性のあるPCのかなりのコストのためにプレイヤーのかなりの部分を除外する可能性があります。

数年前にリリースされたにもかかわらず、 Kingdom Come:Deliveranceは、中世のボヘミアン環境でプレイヤーを魅了し続けています。 2月4日に開始された非常に期待されている続編は、グラフィックス、洗練された戦闘、豊かに詳細な歴史的物語でインドッチの物語を継続することを約束します。

この記事では、システム要件や推定プレイタイムなど、今後のリリースに関する最新の詳細を提供します。また、ゲームのリリース時にダウンロードの指示を提供し、あなたが王国の没入型の世界の世界を体験した最初の人の一人であることを保証します。

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