Valve Announces Major Deadlock Update
Valve has recently released a major update for Deadlock, which includes a comprehensive redesign of the game's map. The new layout shifts from the previous four-lane configuration to a more traditional MOBA-style three-lane setup. This change is poised to significantly alter gameplay dynamics, requiring players to rethink how they allocate their team's resources. The old "1 vs 2" lane distribution is likely to evolve into a two-hero per lane strategy, fundamentally changing the way teams approach battles and objectives.
Image: steampowered.com
The map redesign also impacts other elements like the positioning of neutral camps, buffs, and various strategic points. To aid players in adapting to these changes, Valve introduced a new "map exploration" mode. This feature allows players to roam the map freely without the presence of enemies or allies, making it easier to get accustomed to the revised layout.
Additionally, the patch revamps the Soul Orb system, enabling players to gather souls even if they don't deliver the final blow to an enemy. This modification is expected to speed up resource collection. The effects of the souls have also been tweaked, with shorter hover times in the air.
Other updates in the patch include adjustments to sprint mechanics and character balance. The game now supports advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, enhancing overall performance. The patch also addresses numerous bugs, contributing to a smoother gaming experience. For a detailed list of all changes, you can visit the official patch notes page.
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