ニュース ヤクザの開発者は「本物の」体験を求めて対立を受け入れる

ヤクザの開発者は「本物の」体験を求めて対立を受け入れる

著者 : Blake アップデート : Jan 04,2025

Yakuza Like a Dragon Devs, True to Their Game, Encourage

「龍が如く」シリーズ開発チーム: 健全な対立がより良いゲームを生む

Automaton との最近のインタビューで、Yakuza 開発チームは、独自のチーム アプローチと、健全な議論と内部対立を利用してより良いゲームを作成する方法を共有しました。

ゲームさながらの激しい衝突

Yakuza Like a Dragon Devs, True to Their Game, Encourage

「龍が如く」シリーズディレクターの堀井雄介氏は、セガの横浜スタジオのメンバー間の衝突はよくあることであるだけでなく、ゲームの品質を向上させるための手段としても見られていると明かした。 「デザイナーとプログラマーが言い争った場合、プランナーの仕事は仲裁することです」と堀井氏は説明し、そのような言い争いはプラスの効果をもたらす可能性があると付け加えた。 「結局のところ、議論と議論がなければ、当たり障りのない最終製品しか期待できません。したがって、対立はいつでも歓迎されます。これらの対立から得られる重要な教訓は、それらが確実に前向きな結果を生み出すことであるとさらに説明しました。」 「対立が生産的な結論につながらないのであれば、議論しても意味がありません。したがって、プランナーは全員を正しい方向に導く必要があります。鍵となるのは、健全で生産的な議論を行うことです。

Yakuza Like a Dragon Devs, True to Their Game, Encourage

堀井氏はまた、スタジオのチームは対立を避けるのではなく「協力する」傾向があるとも述べた。 「私たちは、どのチームがそれを思いついたかではなく、アイデアのメリットに基づいてアイデアを受け入れます」と彼は言いました。同時に、スタジオは高い基準を満たさないアイデアを拒否することを恐れません。 「私たちは悪いアイデアも容赦なく打ち消します。つまり、素晴らしいゲームを作るために議論し、戦うことになります。

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