ニュース フィクション配信者がハゼライト・スタジオの旅行を当てる

フィクション配信者がハゼライト・スタジオの旅行を当てる

著者 : Hunter アップデート : Feb 22,2026

Split Fiction Streamers Uncover Secret Stage, Win Trip to Hazelight Studios

Split Fiction の隠しステージ「Laser Hell」を、2人の粘り強いストリーマーが克服し、Hazelight Studios への特別招待を獲得した。これらのプレイヤーがこの過酷なステージをどのように完了したのか、そしてゲームの驚異的な成功を受け、受賞歴のあるこのスタジオの次なる動きとは?

Split Fiction はさらに多くの驚きを継続中

「Laser Hell」チャレンジを最初に完了したプレイヤーが Hazelight Studios への旅を獲得

先月、Split Fiction が大成功を収めてリリースされて以降、プレイヤーたちはゲームの悪名高き隠しステージ「Laser Hell」を発見した。この過酷なチャレンジを最初に完了した2人のストリーマーは、ゲームディレクターのヨゼフ・ファレスから直接、Hazelight Studios を訪問する招待を受けた。

中国のストリーマー sharkOvO と E1uM4y は、BiliBili で「Laser Hell」のクリアを記録した。このステージにアクセスするには、Isolation レベルでエレベーターのスイッチを正確な順序で操作する必要がある。成功すると、プレイヤーは致命的なレーザーが張り巡らされた危険なプラットフォーム領域へと移送される。

チャレンジを完了した後、この2人はファレスからの特別な祝賀メッセージを解錠した。動画の中で、彼はこのステージをクリアできたのは開発チームのほとんども困難だったと語り、スウェーデンのスタジオへの訪問を招待した。彼らの達成を確認した後、ファレスはソーシャルメディア上で次のように確認した。「とても素晴らしい! 私の約束を守ります——次回作の早期体験のため、スウェーデンに招待します。」

Hazelight Studios は次作の開発を進め中

Hazelight Studios Begins Development on New Project

最近のポッドキャストのインタビューで、ファレスは EA 旗下における Hazelight のクリエイティブな独立性について語り、次作の初期開発状況を明らかにした。「今回はこれまでと違う感覚です。Split Fiction への反響に誰もが喜んでいますが、私は次に何をやるかに完全に集中しています。」とファレスは説明した。「私たちの新しいプロジェクトは、約1か月前から既に着手しています。」

開発はまだ初期段階のため、詳細は控えているが、ファレスはチームのやる気を強調した。「Hazelight では、通常、ゲームの開発に3〜4年かかります。時期が来たら、興奮させるようなニュースをお届けします。」

スタジオは EA から完全なクリエイティブコントロールを保っている。「EA は私たちを無条件で支援してくれます——彼らは私たちのクリエイティブな方向性に干渉しません。」とファレスは明確に述べた。「彼らは私たちのプロセスを完全に尊重しており、それが私たちを彼らの最も成功したパートナーの1つにしてくれました。」

Hazelight Studios Maintains Creative Independence From EA

初回アップデートと1週間で200万本の販売達成

Split Fiction Achieves Record Sales and Receives First Update

Split Fiction は最近、オンラインプレイの改善、ローカライズの精緻化、および軽微なバグ修正を含む、複数のコミュニティからのフィードバックに対応する初のメジャーアップデートをリリースした。

このコープアドベンチャーは、リリース初週で200万本以上を販売するという驚異的な商業的成功を収めた。Hazelight の過去のヒット作『It Takes Two』が100万本販売するまでに数週間かかったことを考えると、そのスピードは圧倒的だ。『It Takes Two』は最終的に2,000万本以上を販売した。

Split Fiction は現在、PlayStation 5、Xbox Series X|S、PC で配信中。今後の更新情報については、今後の公式発表をお待ちください。

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