ニュース EAはオフィスリターンを義務付け、遠隔雇用を停止します

EAはオフィスリターンを義務付け、遠隔雇用を停止します

著者 : Eleanor アップデート : May 28,2025

Electronic Arts(EA)は、従業員に作業ポリシーの大幅な変化を通知し、遠隔の作業手配の終了を発表し、オフィス環境への完全なリターンを義務付けています。スタッフに送信され、IGNが閲覧したメールで、CEOのアンドリュー・ウィルソンは対面の仕事の利点を強調し、「創造性、革新、つながりを促進する運動エネルギーを促進し、多くの場合、私たちのプレイヤーにとって信じられないほどの経験につながる予期しないブレークスルーをもたらす」と述べました。彼はさらに、「ハイブリッド作業」には地元のオフィスで週に最低3日が必要であり、「オフサイトローカル」として指定された役割は時間とともに段階的に廃止されることを明らかにしました。

EA Entertainmentの社長であるLaura Mieleは、IGNが見たフォローアップメールでより詳細な情報を提供しました。彼女は、「分散型のアプローチから、世界的に一貫した企業全体の作業モデルへの移行」から移行したと述べました。彼女のメールからのキーポイントは次のとおりです。

  • 新しいポリシーはすぐに有効になりません。従業員は、自分の場所に関係なく、通知があるまでビジネスユニットの指示に従って働き続ける必要があります。
  • 変更が実装される前に最低12週間の通知期間が与えられ、タイミングは場所によって異なり、ローカルで通信されます。
  • ハイブリッド作業では、従業員が少なくとも週に3日以上地元のオフィスから働く必要があります。
  • EAの場所の周りに半径30マイル/48 kmの新しい30マイル/48 kmが導入されます。この半径内の従業員は、ハイブリッド作業モデルに移行しますが、外部の従業員は、その役割が現場またはハイブリッドで指定されない限り、遠く離れたままです。
  • オフサイトのローカル作業モデルは、場所に応じて3〜24か月の期間にわたって段階的に廃止されます。
  • 作業モデルと将来のリモート採用の例外は、CEOの直接からの承認が必要です。

EA内のいくつかの匿名の情報源は、IGNに不満と混乱を表明しました。一部の従業員は長い通勤の課題を強調しましたが、他の従業員は、遠隔作業の下でよりよく管理されていた育児や個人の病状について懸念を提起しました。 30マイルの半径以外の遠隔地の従業員は、オフィスに近づけない、または移転したくない場合、自分の役割への潜在的な影響について心配していました。

リモートワークは、特に2020年のCovid-19パンデミック中と後に、ビデオゲーム業界でますます一般的になり、多くのAAA企業が長期的なソリューションとしてリモートワークを採用するようになりました。長年にわたり、より多くの企業が遠隔労働者を雇用し、一部のオフィスの従業員はより安価な都市に移動し、遠隔の仕事が永続的であると信じていました。

ただし、最近のトレンドでは、Rockstar Games、Ubisoft、Activision Blizzardなど、他の主要なビデオゲーム会社がオフィスに電話をかけています。これは欲求不満につながり、場合によっては、労働者が移転と仕事を維持するかどうかの選択に直面するため、従業員の離職につながります。批判にもかかわらず、EAがそのような任務を施行している企業の階級に参加することで、オフィス内の作業への移行は継続しています。

このポリシーの変更は、EAが最近、Biowareでの以前のレイオフと前年の約670の役割の終了に続いて、全社的に約300人の従業員を解雇した後に行われました。

IGNは、これらの開発についてコメントするためにEAに連絡しました。

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