ニュース カプコンは、モンスターハンターワイルドの高PC仕様に取り組んでいます

カプコンは、モンスターハンターワイルドの高PC仕様に取り組んでいます

著者 : Logan アップデート : Apr 09,2025

Monster Hunter Wildsがアプローチする2月28日のリリース日として、開発者Capcomは、ゲームの推奨されるGPU要件を下げる方法を積極的に模索していると発表しました。このニュースは、ドイツの公式モンスターハンターX/Twitterアカウントによって確認されました。これは、プレーヤーがシステムの機能を評価するのに役立つスタンドアロンPCベンチマークツールの潜在的なリリースを示唆しています。

現在、Capcomは、1080pで30 fpsを達成するために、Nvidia GTX 1660 SuperまたはAMD Radeon Rx 5600 XTを提案しています。これらの最小要件は720pの内部解像度を指定し、グラフィックスは「最低」グラフィックス設定でDLSSやFSRなどのテクノロジーを使用してアップスケーリングされています。 1080pで60 fpsを目指している人の場合、推奨されるGPUには、RTX 2070スーパー、RTX 4060、またはAMD RX 6700 XTが含まれ、アップスケーリングとフレーム生成テクノロジーが有効になっています。特に、RTX 4060のみがNvidiaフレームの生成をサポートしていますが、他の2つはFSR 3に依存しており、以前のMonster Hunter Wilds Betaでゴーストアーティファクトに遭遇しました。

Digital Foundryは、フレーム生成で最適なパフォーマンスのために、第三者タイトルで40 FPSのベースラインが推奨されることをアドバイスしています。アップスケーリングで60 fps未満で実行すると、レイテンシが増加する可能性があり、ゲームプレイの反応が低下する可能性があります。 Monster Hunter Wilds Open Betaの間、RTX 3060のようなミッドレンジカードを含む低エンドのハードウェアを備えたプレーヤーは、課題に直面しました。報告された重要な問題は、低ロッドのバグであり、ゲームがキャラクターやモンスターの完全な詳細なテクスチャをロードすることを妨げました。

Monster Hunter Wildsは、2017年にバイオハザード7で最初に導入されたRE Engineで開発されています。このエンジンは、Devil May Cry 5、Monster Hunter Rise、Street Fighter 6などのいくつかの成功したタイトルを搭載し、さまざまなプラットフォームでスムーズなパフォーマンスを提供しています。ただし、REエンジンは、コンソールとPCの両方でパフォーマンスの問題を経験したDragon's Dogma 2など、多数のNPCと敵をフィーチャーした、より大きなオープンワールドゲームでその制限を示しています。 Capcomは、2月上旬のオープンベータ版と2月下旬のHorizo​​nでGPU要件を緩和するために取り組んでいるため、これらの取り組みは、Monster Hunter WildsのPCでの成功にとって非常に重要です。

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