Pity System in RAID Shadow Legends: Does It Boost Your Chances?
In the world of RAID: Shadow Legends, the thrill of summoning champions from shards can quickly turn into frustration due to the game's notorious RNG (random number generator) system. It's not uncommon for players to go through dozens or even hundreds of pulls without securing a Legendary champion. To mitigate this, Plarium introduced a feature known as the "Pity System." But what does this system entail, how effective is it, and does it truly benefit free-to-play (F2P) and low-spender players? Let's delve into the details of this hidden mechanic and explore its impact on the game experience.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a subtle yet crucial feature designed to enhance your chances of summoning higher rarity champions, specifically Epic and Legendary ones, as your luck runs dry. Essentially, the longer you go without pulling a high-rarity champion, the more the game adjusts the odds in your favor until you finally land a desirable pull. This system aims to curb the frustration of extended "dry streaks" where players might summon numerous shards without success. Although Plarium keeps this mechanic under wraps within the game, it has been verified through datamining, developer statements, and the collective experiences of the player base.
Sacred Shards
When it comes to Sacred Shards, the base chance of pulling a Legendary champion stands at 6% per pull. However, the Pity System kicks in after 12 consecutive pulls without a Legendary. From the 13th pull onward, your odds of getting a Legendary increase by 2% with each pull:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System for the average player isn't straightforward. While it's designed to help, many players report that the system's benefits are often realized too late, as they might already have pulled a Legendary before reaching the pity threshold. This raises the question of how the system could be improved. The presence of a Pity System is undoubtedly beneficial, particularly in a gacha game like RAID: Shadow Legends, where luck plays a significant role.
For free-to-play players, the grind for shards can be particularly disheartening without the occasional high-rarity pull. The Pity System is essential in these cases, but it could be more effective with some adjustments. For instance, reducing the number of pulls required to trigger the pity from 200 to a lower number like 150 or 170 could make a significant difference. This change would allow players to save more shards and feel the impact of the pity system more regularly.
To enhance your RAID: Shadow Legends experience even further, consider playing on a larger screen using your PC or laptop with a keyboard and mouse through BlueStacks. This setup can offer a more immersive and controlled gameplay experience.
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