ニュース 「最初のバーサーカー:カザンは新しいトレーラーで戦闘力学を発表します」

「最初のバーサーカー:カザンは新しいトレーラーで戦闘力学を発表します」

著者 : Chloe アップデート : Apr 01,2025

「最初のバーサーカー:カザンは新しいトレーラーで戦闘力学を発表します」

有名な韓国のゲーム大手のネクソンの子会社であるネオプルは、待望のハードコアRPGスラッシャー、最初のバーサーカー:カザン、PC、PlayStation 5、およびXboxシリーズを立ち上げる予定です。このゲームは3月27日にリリースされる予定であり、開発者はゲームの複雑な戦闘システムを強調する8分間のゲームプレイトレーラーを発表しました。

予告編は、攻撃、回避、防御の3つの中核原則を強調しています。特に、防衛は回避よりもかなり多くのスタミナを消費しますが、完全にタイミングのあるブロックはスタミナの排水を減らすだけでなく、スタン効果を最小限に抑えます。逆に、避けてはスタミナが少なくなりますが、回避的な操作中に不死身フレームを最大化するために、正確なタイミングと迅速な反射を必要とします。ほとんどのソウルスのようなゲームと同様に、最初のバーサーカーをマスターします。カザンは、プレイヤーが戦闘中のスタミナをどれだけ効果的に管理するかについてヒンジを付けています。

スタミナが枯渇した場合、カザンは疲労状態に入り、敵の攻撃に対して完全に脆弱になります。このメカニックは、スタミナバーを使用して敵に対して戦略的に活用される可能性があります。プレイヤーは、強力なストライキを行う前に、敵のスタミナを枯渇させることができます。スタミナバーのない敵の場合、その回復力は、永続的な攻撃によって依然として消耗する可能性があります。これらの戦いは、忍耐、正確なポジショニング、そして完璧なタイミングを必要としますが、モンスタースタミナが時間とともに再生しないという事実とバランスが取れています。

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