Дом Новости Mario Kart World представляет геймплей в открытом мире

Mario Kart World представляет геймплей в открытом мире

Автор : Joseph Обновлять : Nov 27,2025

Уже через три часа игры в Mario Kart World поражает то, как её блестящий гоночный режим "последний на трассе" кажется главной звездой шоу — настолько, что более подходящим названием могло бы быть "Mario Kart Knockout Tour". Загадочный маркетинг Nintendo для запускного тайтла Switch 2 делает большой акцент на его открытый мир, функцию, которую фанаты требовали с первых дней серии. Хотя концепция волнует, мой практический опыт со свободным режимом исследования оставил меня, к удивлению, разочарованным.

Пустые дороги впереди

Неизбежные сравнения с Forza Horizon подчеркивают, где Mario Kart World спотыкается как игра с открытым миром. В отличие от мастерски созданных гоночных площадок Playground Games — насыщенных испытаниями и настоящими открытиями — обширная карта Mario Kart World во время моих 30-минутных исследований кажется странно пустынной. Огромные луга, пустыни и прибрежные зоны протянулись пусто между occasional повторяющимися испытаниями, не хватает плотности и творческой искры, ожидаемой от флагманской гоночной серии Nintendo.

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Испытания с P-Switch изначально обеспечивают краткое развлечение — обычно они связаны со сбором монет или заездами к чекпойнтам — но их шаблонный дизайн (редко длящийся более 15 секунд) быстро начинает раздражать, а не радовать. Кажется, что здесь отсутствует обычно безупречное чувство Nintendo за вознаграждающее исследование, заменённое наградами в виде стикеров, которые бледнеют по сравнению с находками в сараях Horizon или магазинами костюмов в Odyssey.

Мир без чудес

Прогрессия остаётся странно привязанной к традиционным гонкам Гран-При, а не использует потенциал открытого мира. Хотя Медальоны Пич предлагают некоторое веселье, вдохновлённое платформерами и требующее освоения новых механик, таких как гринд по рельсам, в итоге они открывают лишь ещё больше стикеров, а не значительные улучшения. Даже обнаружение warp-труб (обычно являющихся вратами к секретным удовольствиям в играх про Марио) лишь телепортирует игроков на короткие расстояния, а не открывает скрытые испытания.

Детская радость от захвата огромного грузовика в стиле Mario Odyssey служит мимолётным напоминанием о творческом потенциале Nintendo — именно того, чего не хватает на протяжении большей части открытого мира. Динамическая погода и биом-специфичная музыка демонстрируют техническую отточенность, но не улучшают фундаментальный игровой опыт.

Спасительная черта

Открытый мир оправдывает себя как связующая ткань между традиционными трассами — особенно позволяя отличному Knockout Tour'у устраивать межстрановой хаос. Этот режим на выбывание блестяще использует экологическое разнообразие, оказываясь гораздо более увлекательным, чем позволили бы повторяющиеся круги. Будучи гоночной песочницей, а не настоящим направлением с открытым миром, Mario Kart World демонстрирует проблески promise.

В конечном счёте, режим Knockout заслуживает центральной сцены, а не роли второй скрипки при недоработанном открытом мире — особенно за 80 долларов. Ветераны серии, возможно, найдут больше удовлетворения, придерживаясь традиционных гонок, тогда как более юные игроки, вероятно, будут наслаждаться красочной игровой площадкой, несмотря на её ограничения.

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