Дом Новости Камія намекает на возможность ремейка Devil May Cry

Камія намекает на возможность ремейка Devil May Cry

Автор : Mila Обновлять : Sep 18,2025

Хидэки Камия рассматривает возможность полного ремейка Devil May Cry

Хидэки Камия выразил сильную заинтересованность в возвращении к Devil May Cry не в формате простого ремастера, а в виде полномасштабного ремейка. Ниже мы рассмотрим творческое видение Камии для этого проекта и необычную историю разработки оригинальной игры.

Хидэки Камия открыт к созданию ремейка Devil May Cry

Современное переосмысление, а не просто обновление

Тенденция на ремейки классических игр набирает обороты среди известных разработчиков: успешные примеры включают Final Fantasy VII Remake, предстоящее возрождение Silent Hill 2 и высоко оценённую переработку Resident Evil 4. К этому престижному списку может присоединиться и Devil May Cry — во время Q&A-сессии на YouTube 8 мая оригинальный директор Хидэки Камия заявил о своём желании полностью пересоздать культовый экшен.

Отвечая на вопросы фанатов о возможных сиквелах и ремейках, Камия ответил с энтузиазмом: «Если бы я взялся за ремейк Devil May Cry, я бы точно воспользовался этой возможностью». Его видение предполагает глубокую модернизацию, а не поверхностные улучшения.

Истоки, ведущие к 2001 году

Концепт-арт оригинального Devil May Cry

Оригинальный Devil May Cry вышел в 2001 году после драматичной эволюции: изначально игра задумывалась как Resident Evil 4. Однако из-за серьёзных творческих разногласий Capcom выделила проект в отдельную революционную франшизу.

Приближаясь к своему 25-летнему юбилею, Камия поделился неожиданным личным источником вдохновения, стоявшим за созданием игры. Режиссёр вспомнил, как в 2000 году, переживая тяжёлое расставание, направил свои эмоции в разработку. Эти переживания в итоге сформировали бунтарский дух Данте и стильную боевую систему.

Камия обсуждает потенциал ремейка

Камия признаёт, что никогда не возвращается к своим уже выпущенным играм и лишь иногда замечает устаревшие элементы, видя фрагменты геймплея. Это убеждает его, что любой ремейк потребует полной переработки с использованием современных технологий и актуальных геймдизайнерских подходов, а не простого сохранения ностальгического облика.

Хотя сейчас он сосредоточен на других проектах, Камия сохраняет творческий контроль над своей знаковой работой. «Когда придёт время, — заверил он фанатов, — я создам нечто особенное. Так я работаю». Помимо Devil May Cry, Камия также выразил интерес к возрождению культового Viewtiful Joe, вселяя надежду, что и другие его классические игры могут получить современные интерпретации.

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