ニュース PCのモンスターハンターワイルドの技術的な状態は壊滅的です

PCのモンスターハンターワイルドの技術的な状態は壊滅的です

著者 : Aaron アップデート : Mar 18,2025

PCのモンスターハンターワイルドの技術的な状態は壊滅的です

Capcomの最新リリースはチャートトッパーで、現在、Steamの最もプレイされたゲームで6位にランクされています。しかし、その印象的なプレーヤー数は、PCでの技術的パフォーマンスに関する広範な批判によって影が薄くなっています。 Digital Foundryの詳細な分析により、これらの懸念が確認され、PCプレーヤーの厄介な画像が明らかになります。

彼らの調査結果は、多くのパフォーマンスの問題を強調しています。重要なプロセスであるシェーダープレコンパイルは、ハイエンド9800x3Dシステムで容認できない9分かかり、Ryzen 3600で30分以上まで伸びます。テクスチャの品質は、「ハイ」設定であっても残念ながら低くなります。バランスの取れたDLSSを使用した1440pのRTX 4060でのテストは、プレイヤーにとって耳障りな体験である重要なフレームタイムスパイクを示しました。より強力なRTX 4070の苦労でさえ、驚くほどテクスチャの品質が低下します。

8GBのVRAMのGPUの場合、Digital Foundryは、テクスチャの品質を「中」に低下させてst音を最小限に抑えることを推奨しています。この妥協があっても、視覚的な忠実度は最適ではありません。急速なカメラの動きは、顕著なフレームドロップを引き起こしますが、これらは動きが遅くなると深刻ではありません。重要なことに、基礎となるフレームタイムの問題は、テクスチャ設定に関係なく持続します。

Digital FoundryのAlex Battagliaは、おそらく犯人として非効率的なデータストリーミングを指摘しています。これにより、減圧中にGPUに過度の負担がかかり、特に予算のグラフィックカードに影響を与え、深刻なフレームタイムスパイクにつながります。彼は8GB GPUでゲームをプレイすることを助言し、RTX 4070のようなハイエンドカードについても予約を表明しています。

パフォーマンスは、Intel GPUの特にひどいものです。たとえば、ARC 770は、1秒あたり15〜20フレームしか管理されておらず、テクスチャやその他の視覚的な不具合が欠落していることでさらに損なわれます。ハイエンドシステムはいくつかの問題を部分的に軽減できますが、一貫してスムーズな経験はとらえどころのないままです。現在、最適な設定を見つけることは、重要な視覚品質を犠牲にすることなく、ほぼ不可能であることがわかります。

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