ニュース Palworld、ライブサービスとして躍進:PocketPairの勝利の戦略

Palworld、ライブサービスとして躍進:PocketPairの勝利の戦略

著者 : Logan アップデート : Dec 07,2025

Palworld Live Service Model Could Be PocketPair

パルワールドCEOの溝部拓郎氏は、ASCII Japanとのインタビューでゲームの将来のロードマップに関する見解を共有し、このクリーチャー収集型シューティングゲームがライブサービスタイトルへと変革する可能性や、プレイヤーの期待に対応することについて語りました。

PocketPair CEO、ライブサービス移行の可能性を探る

有望だが複雑なビジネス判断

Palworld Development Crossroads

ASCII Japanとの議論で、溝部氏はパルワールドの開発チームがビジネスモデルに関する計画を最終決定していないことを明かしました。新たなマップ、追加パル、レイドボスによるコンテンツ拡充を計画中であることを確認しつつ、溝部氏は今後取り得る二つの道筋を概説しました。

「パルワールドを従来の買い切り型パッケージとして完成させるか、ライブサービスモデルへ移行するかを検討しています」と溝部氏は説明しました。同CEOは、一度の購入で完結するB2P(Buy-to-Play)アプローチと、継続的なコンテンツアップデートと課金が一般的なライブサービスゲームとを対比させました。

Palworld Revenue Model Considerations

「ビジネスの観点からは、ライブサービスを採用することで持続的な収益が生まれ、ゲームのライフサイクルを延長できる可能性があります」と溝部氏は述べました。しかし、パルワールドは元々このモデルを想定して設計されていないため、技術的な課題があることも認めました。

CEOはプレイヤーの意向を重要な要素として強調しました:「根本的な問題は、我々のコミュニティがこの変化を望んでいるかどうかです。成功した移行例のほとんどは、パルワールドの現在のB2P構造とは異なり、基本無料でリリースされたゲームです」

溝部氏は、PUBGやFall Guysのように発売数年後に基本無料モデルへと移行した成功例を挙げましたが、そのような移行には綿密な計画と相当の時間が必要であると注意を促しました。

「現在、プレイヤーの継続的な関与を維持するための様々なアプローチを模索しています」と溝部氏は付け加えました。広告のような別の収益化方法については、懐疑的な見解を示しました:「PCゲーマーは通常、侵襲的な広告を拒否するため、このアプローチは特に困難です」。

パルワールドは現在もアーリーアクセス中であり、開発が続く中で桜島アップデートやPvPアリーナモードを最近導入しました。チームはプレイヤーのフィードバックを収集しつつ、最適な前進の道を評価し続けています。

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