ニュース Mass Effect 5:Biowareは「スタジオ全体からのサポートを必要としません」、EAは一部のスタッフを他のチームに移動させます

Mass Effect 5:Biowareは「スタジオ全体からのサポートを必要としません」、EAは一部のスタッフを他のチームに移動させます

著者 : Scarlett アップデート : Mar 21,2025

Electronic Arts(EA)は、 Dragon AgeMass Effectフランチャイズの背後にあるスタジオであるBiowareの再編を発表しました。この再構築には、EA内の他のプロジェクトに複数の開発者を再配置することが含まれ、スタジオが今後のMass Effectゲームに完全に集中できるようになります。

ブログの投稿で、BioWareのゼネラルマネージャーであるGary McKayは、スタジオが主要な開発サイクル間の時間を使用して運用構造を再評価していると説明しました。彼は、現在の質量効果開発段階では、スタジオ全体のサポートを必要としないと述べました。多くのBioWareの従業員は、EA内の他の適切な役割に成功裏に移行されています。少数のドラゴンエイジチームメンバーが潜在的なレイオフに直面していますが、社内の他の職に応募する機会が提供されています。

Biowareの組織構造は、2023年のレイオフやいくつかの有名な出発、最近ではCorinne Busche監督の出発など、近年いくつかの変更を受けました。現在の再編の影響を受けた従業員の正確な数は非公開のままですが、EAは、スタジオが現在のMass Effect開発の現在の段階に適切にスタッフを置いていることを確認しました。 EAのスポークスマンは、スタジオの優先順位がドラゴンエイジからマス効果に移行したと述べた

4年前に発表された新しいMass Effectゲームは、まだ開発の初期段階にあります。 Biowareの現在の戦略は、一度に1つのゲームに焦点を合わせることを優先しています。以前にMass Effectに従事していた一部の開発者は、その完成を確実にするために一時的にドラゴンエイジに割り当てられ、現在Mass Effectプロジェクトに戻っています。ベテランの開発者であるマイク・ギャンブル、プレストン・ワタマニウク、デレク・ワッツ、パリッシュ・レイがマス・エフェクトの開発をリードしています。

この発表は、 Dragon Age:The Veilguardがプレイヤーのターゲットを約50%下回ったというEAの最近の啓示に続き、会計年度のガイダンスの低下に貢献しました。 EAは、2月4日に行われた第3四半期の収益電話会議で、これらの結果についてさらに議論します。

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