Home News Steam Viral Hit Updated to Version 0.3.3f14 with Schedule I Patch 5, More Content Coming This Weekend

Steam Viral Hit Updated to Version 0.3.3f14 with Schedule I Patch 5, More Content Coming This Weekend

Author : Christian Update : Apr 23,2025

Schedule I, the overnight viral sensation on Steam, continues to evolve with the release of Patch 5, bringing the drug dealer simulation game to version 0.3.3f14. This latest update introduces a series of crucial enhancements, but the most exciting news for the game's fervent fanbase is the announcement of the first content update, slated to launch this weekend.

Currently reigning as the top-selling game on Steam, Schedule I has outshone heavyweights like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time dealers and ascend to become drug kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire through properties, businesses, employees, and more.

Developed and published by TVGS, the Australian indie developer Tyler, who goes by this moniker, has described Schedule I's explosive launch as "amazing but pretty overwhelming." In a Reddit post, Tyler expressed his surprise at the game's reception, stating, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses a range of issues, including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced pathfinding validity checks to prevent crashes, a significant step toward improving the game's stability.

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has teased that sneak peeks of the first content update will be shared soon, building anticipation among the game's community.

For those looking to dive deeper into Schedule I, check out IGN's comprehensive guide. It covers the essentials of mixing recipes and creating new blends to maximize profit, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.