Kingdom Come 2: Crime & Punishment Explained
In *Kingdom Come: Deliverance 2*, crime isn't a minor setback; it's a game-changer. Stealing, trespassing, even a bit of roughhousing with a peasant can have serious repercussions. This guide breaks down the intricacies of the game's crime and punishment system.
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How Crimes Work in Kingdom Come: Deliverance 2

Any action disrupting KCD2's law-abiding world is a crime. The sequel boasts improved AI, making NPCs far more observant of illegal activity. Expect consequences—whether caught red-handed or tracked down later. The following actions are considered crimes:
- Murder: Killing innocent NPCs.
- Theft: Stealing from homes, shops, or unconscious NPCs.
- Lockpicking: Breaking into locked buildings or chests.
- Pickpocketing: Stealing directly from people.
- Assault: Attacking civilians or guards.
- Animal Cruelty: Hurting domestic animals.
- Trespassing: Entering private areas without permission.
- Disrupting Order: Causing trouble in towns.
These actions can lead to suspicion, arrest, or worse. Guard and villager reactions vary depending on the crime's severity.
What Happens When You’re Caught?

Guards will report you instantly if they witness a crime. Civilians can also report you, triggering an investigation. When caught, your options are:
1. Pay the Fine
The easiest escape, though the cost varies wildly depending on the crime. Stealing might cost a few Groschen, but murder? That could bankrupt you or lead to harsher punishment.
2. Talk Your Way Out
High Speech or Charisma skills can sometimes convince guards to let you go. This works best for minor offenses; serious crimes are much harder to talk your way out of.
3. Run for It
A risky option. Guards will chase you, making you temporarily wanted. Even leaving town doesn't guarantee safety; you might be recognized unless you change clothes or bribe officials.
4. Accept the Punishment
If you can't pay or escape, face the consequences. Punishment severity depends on the crime.
How Punishments Work in Kingdom Come: Deliverance 2

Punishments range from minor inconveniences to execution, depending on the crime's severity:
1. Pillory (Public Humiliation)
Minor offenses like trespassing or accidental assault result in a few days in the pillory. This damages your reputation, leading to public mockery.
2. Caning (Physical Punishment)
A physical punishment for mid-tier crimes like assault and theft. Reduces health and stamina.
3. Branding (Permanent Criminal Status)
Reserved for repeat offenders or serious crimes like murder or major theft. You're branded a criminal, affecting NPC interactions and merchant dealings. Guards will closely monitor you.
4. Execution (Game Over)
The ultimate consequence for extremely serious crimes, usually multiple murders.
Related: How to Get the Best Ending in Kingdom Come Deliverance 2
How Crime Affects Your Reputation
Reputation significantly impacts how people treat you. Crimes make townsfolk suspicious or hostile.
How Reputation Works
Each town and faction tracks reputation separately. A low reputation hinders interactions, quests, and trade. A high reputation unlocks discounts, extra dialogue, and opportunities. Guards will search you more frequently if they suspect past crimes. Improving your reputation involves community service, donations, and paying fines—similar to the Honor system in Red Dead Redemption 2.
How to Avoid Getting Caught
While the crime system is a game mechanic, careful planning is crucial. Here are some tips:
- Minimize Witnesses: Check your surroundings before committing crimes. Change your disguise if spotted.
- Nighttime Operations: Commit crimes at night for better concealment.
- Wisely Sell Stolen Goods: Stolen items are marked; sell them to fences or black-market dealers far from the crime scene.
This covers the crime and punishment system in Kingdom Come: Deliverance 2.
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