ニュース Valveのレガシーは繁栄している、とCounter-Strikeの共同作成者は言います

Valveのレガシーは繁栄している、とCounter-Strikeの共同作成者は言います

著者 : Grace アップデート : Apr 02,2025

Counter-Strikeの共同作成者は、バルブがその遺産を維持した幸せでした

Counter-Strikeの共同作成者であるMinh "Gooseman" Leは最近、Valveの象徴的な一人称シューティングゲーム(FPS)ゲームのスチュワードシップに満足を共有しました。 spillhistorie.noとのインタビューで、カウンターストライクの25周年を祝うことはできませんでした。

ルは、カウンターストライクの遺産を支持するためのバルブを称賛します

Counter-Strikeの共同作成者は、バルブがその遺産を維持した幸せでした

Leは、Jess Cliffeとともに、FPSジャンルの定番となったゲームであるCounter-Strikeを作成しました。知的財産をバルブに販売するという決定を振り返って、ルは「はい、私は彼らにIPを販売することに関して、バルブで物事がどのようになったかに満足しています。彼らはCSの遺産を維持する素晴らしい仕事をしました」と表明しました。

蒸気への移行には課題がなかったわけではありません。 LeはSteamの初期の頃を語り、「Steamには初期の頃に多くの安定性の問題があったことを覚えており、プレイヤーがゲームをプレイするためにログインさえできなかった数日間がありました。」と述べました。これらの技術的な問題にもかかわらず、ルは移行を滑らかにする際のコミュニティの役割に感謝し、「ありがたいことに、多くの人々が移行を支援するために役立つガイドを書いたので、コミュニティから多くの助けがあった」と述べた。

Counter-Strikeの共同作成者は、バルブがその遺産を維持した幸せでした

カウンターストライクとのルの旅は、1998年に学部生として始まり、半減期のMODとして開発しました。彼は、Virtua CopやTime Crisisなどの古典的なアーケードゲーム、John Wooの香港アクション映画、Heat、Ronin、Air Force One、Tom Clancy Moviesなどのハリウッドが90年代の映画などの映画を含む、さまざまな情報源からインスピレーションを得ました。 1999年、クリフはLEに加わり、ゲームのマップを強化しました。

6月19日、Counter-Strikeは25周年を祝いました。これは、FPS愛好家の間で永続的な魅力の証であることです。最新のイテレーションであるCounter-Strike 2は、毎月2,500万人近くのプレーヤーを誇り、FPS市場での激しい競争の中でバルブの成功した管理とフランチャイズの開発を紹介しています。

バルブへのカウンターストライクの所有権を放棄したにもかかわらず、ルは彼の創造の取り扱いに感謝しています。彼は、「バルブを非常に尊敬して見たので非常に謙虚だった。私はバルブで働くことから多くのことを学びました。なぜなら、私は業界で最高のゲーム開発者と仕事をすることができ、彼らは私がバルブ以外で学んだことのないスキルを教えてくれたからです。」

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