R.E.P.O. Monster Rankings Revealed
*R.E.P.O.* plunges players into a tense, cooperative horror experience where danger lurks around every corner. As you and your team explore abandoned locations to recover valuable items, you’ll encounter a variety of terrifying creatures—each with its own unique behaviors and attack patterns. Understanding these monsters is essential for survival, as misjudging even the weakest enemy can lead to disastrous consequences.
From stealthy stalkers to aggressive hunters, *R.E.P.O.* keeps players on edge with its unpredictable threats. Some monsters rely on sound, forcing you to move silently, while others hunt by sight, demanding constant awareness and positioning. The game’s challenge lies not only in avoiding death but also in managing encounters that could attract more dangerous foes. Knowledge of each monster's behavior, strengths, and weaknesses becomes your best tool for surviving another mission.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to avoid unless overwhelmed.
Tier 3 – Deadly if caught off guard.
Tier 4 – Lethal threats capable of one-shotting low-level players.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Avoid direct contact. Can act as a defensive tool against the Huntsman if used strategically. |
Gnomes | 1 | Low threat. Easily eliminated and deals minimal damage. |
Animal | 1 | Weak individually and can be lifted. Destroys Gnomes on impact. |
Hidden | 1 | Can drag you toward safety or danger—but doesn’t deal damage directly. |
Shadow Child | 1 | Staying out of sight prevents it from causing harm. |
Spewer | 1 | Attaches to players but causes no damage. Useful against other enemies once latched on. |
Bowtie | 2 | Moves slowly unless provoked. Its breath attack is damaging but easy to evade. |
Peeper | 2 | Minimal damage when locked in eye contact. More dangerous in groups due to distraction. |
Chef | 2 | Prone to self-destructing when colliding. Cannot reach players who stay at elevated positions. |
Bangers | 2 | Once their dynamite ignites, you have ten seconds to escape the blast radius. |
Huntsman | 3 | Tracks sound exclusively. Remaining quiet (and keeping the Duck away) keeps you safe—unless attacked directly. |
Rugrat | 3 | Extremely powerful and capable of instant kills with thrown objects, especially at lower levels. |
Upscream | 3 | Fast and aggressive like Animal, but far more damaging. Multiple spawns increase the risk significantly. |
Mentalist | 3 | Poor vision but acute hearing. Each hit deals moderate damage—multiple spawns are especially deadly. |
Trudge | 3 | Loud and slow-moving, making it easy to detect. However, being caught results in an almost guaranteed one-shot kill. |
Reaper | 4 | Slow until spotted, then accelerates rapidly. Audible before seen, but fatal without proper health upgrades. |
Clown | 4 | Aggressive charge upon spotting you. Combines a powerful kick and laser attack, both dealing lethal damage. |
Robe | 4 | Silent and often ambushes players. Capable of reaching under furniture and chasing relentlessly—deadly in close quarters. |
Headman | 4 | Relentless hunter. Each bite inflicts 50 damage and continues attacking until stopped. |
Now that you’re familiar with the most dangerous threats in *R.E.P.O.*, use this knowledge to plan your next mission carefully. Stay alert, communicate with your team, and always be ready for the unexpected. For more strategies and tips, check out our other *R.E.P.O.* guides to sharpen your survival skills and increase your chances of making it back to the truck alive.
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