"Defeating All E.R.P.O. Monsters: A Comprehensive Guide"
Updated on April 4, 2025: *E.R.P.O.* currently features only 4 monsters. Dive into the thrilling world of *E.R.P.O.*, where you'll encounter a variety of dangerous and terrifying monsters. Unlike other survival horror games like Pressure, you're not just a victim here; you have the power to fight back and implement specific survival strategies. Here's your comprehensive guide to all *E.R.P.O.* monsters and how to survive them.
Table of Contents
- How to Beat All Monsters in E.R.P.O.
- Robe Guide (Ghost)
- Reaper Guide
- Apex Predator Guide (Duck)
- Huntsman
How to Beat All Monsters in E.R.P.O.
*E.R.P.O.* is constantly evolving with new monsters being added, so I highly recommend bookmarking this page for the latest updates. Below, you'll find detailed guides on each monster, along with general strategies for tackling them:
Melee Combat: You can purchase weapons like the Machete or Hammer from the shop for 10k to 20k cash. These weapons will spawn in your next level, ready to be picked up with M1 and used to damage monsters. Be cautious, especially against ranged attackers like the Huntsman. Employ a hit-and-run tactic to minimize damage and carry healing packs for melee engagements.
Grenades and Mines: Available in the shop, grenades and mines can be game-changers. Pick up a grenade with M1, uncork it with E, and either throw it or place it to cause an explosion that can kill weaker monsters or severely damage tougher ones. Mines require strategic placement and timing, waiting for monsters to trigger them.
Monster Brawl: Cleverly, you can use one monster against another. For instance, lure a Huntsman to shoot at another monster by running behind it and making noise. Similarly, you can pull Reapers during their attack animations to cause them to damage each other or other nearby monsters.
Robe Guide (Ghost)
The Robe is a shadowy figure that you must avoid at all costs. If it grabs you, it'll cause significant damage. Crouching and hiding can help you evade it, or you can kite it around. To take it down, use 2 Grenades or 2 Mines, luring it towards them. Melee combat is not recommended due to the Robe's high damage output. Be aware that it teleports and accelerates towards you when you look at its mask.
Reaper Guide
The Reaper, resembling a raggedy doll with sword arms, is less threatening than the Robe. It can be kited or avoided, and unlike the Robe, it doesn't teleport. Melee weapons are effective against it due to its lower damage output. A single grenade, combined with a couple of melee hits, can take it down, and grenades or mines will stun it, giving you an advantage.
Apex Predator Guide (Duck)
These seemingly harmless ducks are non-hostile until provoked. They'll follow you harmlessly unless you grab them or accidentally cause damage. Once enraged, they become relentless, biting at you for minor damage. Your best strategies are to either outrun them or use melee weapons to dispatch them quickly. Grenades are overkill given their low health.
Huntsman
The Huntsman, a blind marksman, can one-shot you with his gun but relies solely on sound to locate you. Avoid detection by crouching and staying silent. Melee combat is risky due to his auto-aim; instead, strategically place mines or throw grenades while crouched. The explosion will temporarily deafen him, allowing you to approach for a melee attack.
That wraps up my comprehensive guide to the monsters in *E.R.P.O.*. For more in-game advantages, don't forget to check out our *E.R.P.O.* codes for free goodies and stay tuned for our upcoming class tier list to optimize your gameplay strategy.
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