ニュース 検閲論争のさなか、『Ready or Not』が100万本を販売

検閲論争のさなか、『Ready or Not』が100万本を販売

著者 : Penelope アップデート : Jan 10,2026

コンソール版『Ready or Not』が先週ローンチし、すでに売上100万本を突破しました。2023年12にリリースされたPC版の早期アクセス販売数と合わせると、同ゲームの累計販売本数は現在1,000万本を超えています。

「PC版『Ready or Not』をローンチした際、100万本の売上達成には約36日かかりました」と、VOID InteractiveのCEOであるJulio Rodriguezは述べています。「コンソール版では、そのマイルストーンに約3.6日で到達しました。チームと、私たちが共に達成したことを大変誇りに思います。これは重要な瞬間であり、私たちは軽々しく捉えてはいません。」

Rodriguezはまた、『Ready or Not』のプレイヤーたちと「このプロジェクトを信じてくれたすべての人々」に感謝の意を表しました。

先週、7月15日、VOID Interactiveは議論を呼ぶシューティングゲーム『Ready or Not』への変更を実施しました。これは、「コンソール市場の規制機関をなだめるために」ゲームの暴力描写や残酷な表現を「検閲している」と開発元を非難するファンからの広範な批判にもかかわらず行われました。

VOIDは、コンソール版リリースに先立ち、残酷描写、ヌード、暴力、および子供に関連する描写のレベル調整が必要であると説明しました。異なるアセットや仕様を持つ複数のゲームバージョンを維持すること(バグ発生のリスクを高める可能性がある)を避けるため、PC版の一部の側面も修正されました。

当時、VOIDはこれらの変更が「私たちが黙っていればほとんどのプレイヤーが気づかないほど些細なもの」であると主張しましたが、スタジオはコミュニティに対して「透明性を保ちたい」と考えていました。プレイヤーたちはこれに同意せず、この発表により『Ready or Not』のSteamにおける最近のユーザーレビュー評価は「ほぼ不評」にまで低下しました。この論争以前、同ゲームは「ほぼ好評」の評価を維持していました。

しかし、不評な変更が適用されてから20分以内に、変更を元に戻すためのMODが公開されました

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