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"Top 12 Multiclass Builds for Baldur’s Gate 3"

Author : Adam Update : May 05,2025

Summary

  • Players of Baldur's Gate 3 can enhance their gameplay with multiclass combinations, offering more flexible and powerful character builds.
  • Larian Studios plans to introduce new subclasses, promising to enrich the game further for fans.
  • Notable multiclass setups include the Lockadin Staple and God of Thunder, providing unique thematic and gameplay advantages.

With Baldur’s Gate 3 adhering closely to the Dungeons & Dragons ruleset, players can now explore Faerun with characters directly from their personal D&D campaigns. The game presents a gripping narrative where players must navigate a Mindflayer invasion and contend with an Illithid parasite that threatens to transform them into Mindflayers. This creates a pressing urgency to save the Forgotten Realms and preserve their identities.

While players can stick to a single class throughout their adventures, multiclassing offers the opportunity to create more versatile builds. By combining the strengths of different D&D classes, players can craft multi-faceted warriors capable of overcoming any challenge.

Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios prepares to roll out 12 new subclasses, Baldur’s Gate 3 enthusiasts are eagerly anticipating the chance to experiment with innovative character builds. Before these new additions alter the multiclass dynamics, players may want to explore some standout multiclass setups. These include the staple Paladin/Warlock combination and the thematic blend of Sorcerer/Cleric.

12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3 faithfully adapts the D&D 5e ruleset, taking inspiration from potent tabletop builds. The Lockadin Staple harnesses the synergy between the CHA-based Warlock and Paladin, where the Warlock's powerful utility and short-rest spell slots complement the Paladin's firepower and survivability.

This build maximizes the Warlock's damage and utility while bolstering it with the Paladin's heavy armor proficiency, Divine Smite, and Extra Attack. Short-rest spell slots from the Warlock allow for strategic use of Divine Smites and long-range Eldritch Blasts.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-Level
Level 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 4Paladin 4
- Choose Feat
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots: 1 1st-Level
Level 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-Level
Level 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 11Paladin 6
- Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 12Paladin 7
- Aura of Warding
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11. God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

The presence of Elemental Resistances and Advantages in Baldur's Gate 3, along with its thematic gear, allows for the creation of symbolic builds that resonate with the elements. The God of Thunder combines the ferocity of the Storm Sorcerer with the combat-centric proficiencies of the Tempest Cleric.

Although dipping two levels into the Cleric might initially seem minor, it grants access to Heavy Armor and Martial Weapons Proficiency. The key feature for this build is Wrath of the Storm, providing a Reaction that can deal 2d8 Lightning or Thunder Damage if the target fails a DEX Save. Additionally, at 2nd level, the Destructive Wrath ability uses a Channel Divinity Charge to maximize Thunder or Lightning Damage from spells, offering significant potential for high-level Sorcerer spells.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave
- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-Level
Level 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
Level 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-Level
Level 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-Level
Level 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5
- New Spell: Lightning Bolt
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7
- New Spell: Ice Storm
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9
- New Spell: Cone of Cold
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward
- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level