ニュース 『Rocket League』シーズン18開幕:新要素が登場

『Rocket League』シーズン18開幕:新要素が登場

著者 : Henry アップデート : Oct 19,2025

2015年のデビュー以来、高速スポーツセンセーションのRocket Leagueはマルチプレイヤーゲームの定番として親しまれてきました。シーズン18では、スリリングなゲームプレイを維持するため、エキサイティングなアップグレードが導入されています。Rocket Leagueシーズン18のローンチタイムラインと新要素をご紹介します。

Rocket League シーズン18 ローンチ詳細

A sweeping shot of Futura Garden in Rocket League
Image via Epic Games

Rocket Leagueのシーズン18は、3月14日午後12時(EST)に、PlayStation、Xbox、Nintendo Switch、PCなど全プラットフォームで全世界同時に開始されました。早期参加者は「Future Fashion」バナーなどの限定報酬を受け取ります。3月21日午前2時59分(EST)までは、アイテムショップで「Breathe」プレイヤーアンセムが無料で入手できます。

今シーズンは6月18日まで開催され、プレイヤーはRocket Passの目標やシーズナルチャレンジを完了する時間が十分にあります。プレミアムRocket Passでは印象的なビークルカスタマイズが公開され、新規アリーナ、ミューテーター、カーモデルにより、シーズンを通してスリリングなゲームプレイが保証されます。

関連記事:MLB The Show 25 でのアンブッシュヒッティングの習得

シーズン18 ゲームプレイの革新

A list of Mutators from Rocket League Season 18
Image via Epic Games

シーズン18では、活気あふれる「Futura Garden」アリーナと、2台のダイナミックなビークル「Dodge Charger Daytona Scat Pack」および「Azura」が導入されます。プレミアムパス所有者は、Dominusスタイルの「Daytona」をすぐにアンロックでき、Breakoutスタイルの「Azura」はより高いティアで利用可能になります。両ビークルはFortniteでも機能が拡張されます。さらに、シュートがゴールポストに跳ね返った際の新しい聴覚的合図がゲームプレイを強化します。

このアップデートでは、エキシビションとプライベートマッチにおけるミューテーターオプションが拡張され、既存の修飾子の設定が洗練されました。コンペティティブプレイには新たなチャレンジが追加され、シーズナルトーナメントではユニークな報酬が提供されます。未使用のシーズン17ポイントは自動的に報酬に変換されます。

技術的改善には、ビークルの物理演算調整と地域マッチメイキングの強化が含まれます。Epic Gamesは複数のパフォーマンス問題を解決し、コミュニティルール違反に対処するためのボイスレポート機能を導入しました。

これでRocket Leagueシーズン18の必須アップデートは全て網羅しました。

Rocket Leagueは現在、複数のプラットフォームでプレイ可能です。

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